wiki:Task setting tips & tricks

Version 1 (modified by Stein Tore Erdal, 11 years ago) (diff)

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Task setting tips & tricks

How to avoid severe punishment of pilots starting early

Sometimes a pilot may start early by a few seconds by accident.

In most systems today this will give the pilot distance only to the start turnpoint.

Many may agree that this is a bit harsh.

In FS there is a couple of ways to deal with this.

First note this:
There is a conceptual difference between "open" time of a SS turnpoint and "startgate" for a SS turnpoint.
All turnpoints have a time periode (defined by open/close) in which the pilot can get a valid crossing of the turnpoint cylinder.
The SS turnpoint may have one or more startgates.
The first startgate marks the earliest time a pilot can get a valid crossing and also get time points.

Only distance points for early starters

One way is to say that if a pilot starts before the first startgate, he does not get time points. He still get whatever distance he flies.

This is achieved by setting first startgate to a time later than the open time of the SS turnpoint. If the pilot takes the SS turnpoint in this periode he will only get distance points. (If he goes before the open time he get distance only to the SS turnpoint).

"Jump the Gun" - add time for early starters

The other way is to use the "Jump the Gun" feature:
(for this to work there must be a difference between the SS open time and the first startgate)

What is done is:

  1. we add the difference between the pilot's SS time and the first startgate (SG-SS) to his start-time (this so that he does not get any extra departure bonus).
  2. we mulitply (SG-SS) by the jump the gun factor (a value from 1 to ...) and add to the pilot's ES time.

So with, for example, a time-periode of 10 minutes bwt open time and first startgate and jump the gun factor of 2:

  • pilot start 5 minutes bef- pilot start 5 minutes before first startgate and get to ES: will get 10 minutes added to his ES-time (meaning 5 minutes longer time) (using jump the gun factor of 4 means 10 minutes longer time).